Best Tactics On Overpass

The next installment of our “Best Tactics” series is dedicated to Overpass. Get your notebooks and stationery, and follow us on this.


Long + Banana A-split


This A-split was executed by NAVI in their match vs. Astralis in the Grand Final at FACEIT Major London 2018.


We divided it into two stages: the preparatory one, and the execution itself.


Preparatory stage


Edward was the first player to secure playground and was forced to throw away his SG to extinguish device’s molly at the T start. After that, he secured long.


Flamie’s objective was to throw anti-rush HE toward stairs and join Edward. S1mple threw his SG toward bathrooms exit and proceeded toward long as well. Later he threw his FB toward bathrooms, so Edward could check that position.


Zeus threw his flashbang toward balloons and a molly toward banana, to the right of the bathrooms position.


These four grenades (HE, SG, FB, and molly) were intended for denying CTs’ possible aggressive securing middle.   



A few moments later Zeus was accompanied by Electronic who did the important piece of strat at the opposite part of the map.


For Electronic the whole round started off with showing team’s presence at the Monster and construction positions. To reach this goal, he threw a molly toward catwalk, to deny CTs’ early push in order to secure construction, and extinguished CTs’ molly at the tube exit via his smoke. Two flashbangs were thrown toward construction from the Monster and T start positions as Elec started rotating toward bathrooms to join Zeus there.



Whether it was a part of the CTs’ plan for the round/tactics, or it was caused by Electronic’s actions, Astralis focused on defending B site, leaving three players there. NAVI took advantage of that and secured long and bathrooms with 1:00 still on the clock.


Execution stage


NAVI started their A-site execution having three players at long and two players at bathrooms positions




The A-site execution started suddenly after Edward managed to kill dupreeh out of position at long with help from s1mple’s flashbang. He rushed long immediately and threw his molly and a flashbang toward bank to cut off device in that position. He tried to attack the site synchronously with his teammates at bathrooms and banana, and plant the bomb.





Zeus was the one to start the A site execution from banana by throwing his smoke toward CT position and a flashbang over the planting area which would let his teammates at long enter the site easier.





After a pop-flash, s1mple followed Edward and prolonged his molly at bank. His objective was to push toward a bank car and win a firefight vs. players at CT and truck (Optimus) positions.





Flamie threw a flashbang over the planting area to support his teammates’ push from bathrooms and banana. He prolonged Edward’s and s1mple’s mollies, throwing his toward the same position (bank). After prolonging Zeus’ smoke at CT, he tried to cover Edward holding the CT, truck and bank angles.





Electronic’s objective was the easiest one – he needed to enter the site with a gun in hand.


Three mollies and a flashbang thrown toward bank totally isolated device from the firefight, won NAVI some time and allowed them to increase their manpower advantage.



Eventually Zeus and Electronic made a mistake crossing device’s angle without a cover, which resulted in two frags, but it still was enough for NAVI to win the round.


Astralis’ Wall Of Smokes On A


This round is from the second half of the aforementioned Grand Final between NAVI and Astralis, and it has two parts as well.


Preparatory stage:


Astralis started their round from throwing three nades toward CT stairs in mid. Dupreeh moved toward long on his own and secured bathrooms. Gla1ve waited at playground only to throw a smoke toward bathrooms and to move forward slowly. Magisk immediately moved to connector where he was lucky to escape s1mple’s AWP shot and returned to join gla1ve at banana.


Xyp9x and device had their own action at Monster at the beginning of the round. Xyp9x tried to delay CTs’ push at catwalk via molly and a spray through the wall, while device controlled Monster with an AWP. Soon they both rotated: Xyp9x through underpass to bathrooms where he joined gla1ve and Magisk along with dupreeh, while device moved toward long through T spawn.




On the contrary to NAVI’s tactics, Astralis had four players at bathrooms and banana with only one player at long.


Execution stage


With all the preparations done, Astralis started their nades execution.




Device threw his smoke between the car and a middle box at the planting area, started slowly moving toward long, but was taken down by s1mple.





Dupreeh threw his smoke between the middle box and truck, followed by a flashbang thrown the same direction.





Magisk threw his smoke straight toward truck, and when he got closer to the plant used his molly, throwing it toward bank.



Player4 and Player5:


Xyp9x and gla1ve having a single HE for two just attacked the site with weapon in hand.



The wall of smokes executed by Astralis totally cuts off CTs’ vision of the Ts’ movements. In the case CTs’ do not have much utility and can’t delay the site execution, there’s a possibility they are going to be swept away by attacking Ts.



Catwalk Execution With Mollies


Though we got used to the fact, that Astralis mainly do/does a bunch of slow preparatory work before the site execution, this round shows their ability to shift gears easily and effectively.


In the eleventh round of Istanbul’s BLAST Pro Series Grand Final vs. MIBR they decided to catch their opponents off guard by applying a fast, but still a thoroughly prepared B-site execution.


Preparatory stage




Device headed for underpass corridor and threw an anti-rush molly toward stairs. It didn’t affect fer, pushing underpass a lot, so he threw a defensive flashbang and retreated toward construction to join his teammates there.




Gla1ve showed Astralis’ intention to secure playground, mid and long by throwing anti-rush FB and HE toward stairs in mid. However, he rotated toward construction shortly as well.


Player3 and Player4:


Dupreeh rushed through tube, extinguishing coldzera’s anti-rush molly, and, accompanied by Magisk, secured construction.




Xyp9x helped his teammates to secure construction. He denied CTs’ possible push from catwalk by throwing anti-rush molly there and spamming this position through the wall, and stayed at the Monster area.



Execution stage


When everything was set with 1:20 still left on the clock, the execution started.




Device’s objective was to isolate heaven with smoke and support his teammates to enter the site by throwing his FB toward catwalk. In this exact round, he played with AK and stayed to cover team’s back.





Gla1ve threw a perfect smoke toward planting area which restricted/cut off CTs’ vision of what’s happening at the site and, partially, Monster position from heaven, CT help, and jungle. Also, he was the first to enter the site and check barrels and slope.



Player3 and Player4:


Dupreeh was responsible for throwing a molly toward jungle, and Magisk threw his toward CT help. (A molly toward CT help was later prolonged by gla1ve).


The idea was to distract CTs from holding their angles in those positions (start rotating or extinguish the mollies), get a short time gap, and use it to slip into the planting area. Jumping ahead, the plan worked perfectly – after throwing mollies dupreeh and Magisk entered the site quite easily.





Xyp9x had a support+lurker role: he threw a FB toward catwalk, letting gla1ve into the site, and then joined his teammates there heading through Monster.



Now let’s switch to CT set ups and take a look at some of them as well.


Underpass Aggression


Team Liquid used this set up in their ESL Pro League Season 8 Semi Final vs. MIBR.


Though having enough money for a complete buy with heavy rifles and full utility, Team Liquid decided to keep two farm guns and a famas. Therefore, they were forced to secure close range positions to be maximally effective vs. opponent’s full buy.


CTs’ set up at the B site was quite default




Twistzz was responsible for holding Monster. He started off with a default anti-rush molly toward Monster exit and secured barrels. During the round, he gradually threw his flashbang and smoke to delay Ts’ possible Monster execution.





At the B site, Twistzz was accompanied by Taco who used his molly for anti-rush purposes as well. As soon as he got to CT help, he threw it toward tube exit at construction and continued checking this position via jump at sandbags. He also provided a pretty cool support smoke for Twistzz to cut off Monster.





NAF, having the closest spawn to the bathrooms (basically, to the middle area) and a farm gun, helped his two teammates to secure underpass. He concentrated on delaying Ts’ possible push from fountain and playground by gradually throwing smoke toward stairs, flashbang toward T start and molly toward balloons. As soon as underpass was secured, he switched to controlling long for a little while. Eventually, he ended up rotating back to the A site.



Player4 and Player5:


From the very beginning of the round nitr0 (with another farm gun) and Elige (with AUG) headed toward underpass. As soon as they got there, nitr0 threw his smoke toward the underpass corridor, so the stairs and the door couldn’t be seen from Ts’ ladder room and applied a boost on the pipes.



Elige then switched to holding underpass entrance and arranged a crossfire with NAF which resulted in a 2v1 trade and NAF’s retreat toward the A site.


Nitr0 managed to get a frag and to deal 50 more damage from boost before being taken down.


This series of trades gave Team Liquid all the necessary information about MIBR’s rotations, and they acted competently – their set up at the late stage of the round is also worth mentioning.


Twistzz immediately pushed Monster and secured an unpredictable position at the Monster area start where he could easily flank the remaining MIBR players. NAF and Taco, in turn, applied a cool boost behind the fence near truck. Taco, being the player on the top, held both bathrooms and long angles which eventually resulted in a frag and a 3v1 vs Fallen. Winning it was just paperwork/quite easy.



Fountain Push


Coming back from 0:5 to 5:5 in StarSeries i-League Season 6 Semi Final, Vega Squadron continued applying pressure onto NRG in the 11th round, and the beginning was very promising due to their aggressive actions.




The set up’s success mainly depended on jR’s utility mastery.


He threw smoke toward T start from the very CT spawn and laid down a molly near the blooming smoke a few moments later. A support flashbang toward fountain followed just before he moved toward underpass with an AWP.


Securing the necessary positions by his teammates heavily depended on the speed and precision he threw those nades.



Player2 and Player3:


Tonyblack and crush were the ones to act aggressively in this round. They both secured stairs and came close to the wall separating fountain area from playground. Their boost paid off immediately, resulting in an unanswered frag onto Brehze, and let them and jR to quickly rotate back toward the A site.



Player4 and Player5:


Hutji and Chopper, the initial B-site defenders, secured their positions in the following, quite default, way.


Hutji threw an anti-rush molly and HE toward Monster and secured barrels.



As soon as Chopper got to CT help, he threw an anti-rush molly toward tube exit and gradually threw HE and FB the same direction.



NRG reacted to the frag on Brehze with immediate B-site execution. They bombarded barrels with several HEs from construction, leaving hutji on red HP.



This forced him to change position, and Chopper to throw away his smoke toward catwalk. B-site defenders’ micro adjustment plus timely rotation from jR, crush, and tonyblack were enough to bring the situation to a 3v1 in their favor, but only to lose it to daps.


However, Vega’s early-timed and well-rehearsed set up along with a quick rotation definitely worked well and is worth implementing into one’s tactics arsenal.


Three maps done, four maps to go. Choose the one you’d like our next installment of the “Best Tactics” series to be about, and write the name in the comments.


And remember: there still so much room left to improve, so keep up with us at to become a better player.

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