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Respawn just released some information about what changes to expect from weapons when Season 2 drops on July 2 and it leaves us with more questions than answers. If the goal was to pique interest, they’ve gotten our attention.
Before we add in their notes, let’s take a minute to talk about some of the more interesting features that they plan to add and what the new changes could mean for players vying for supremacy in King’s Canyon.
The new hop-ups on the way are to try to raise the floor on weaponry. There are so many times I’ve just left a P2020 or Mozambique on the ground and gone straight to hand-to-hand combat instead. Respawn has promised that these new add-ons may actually make the aforementioned guns viable, even at endgame!? So how hard will this new ammo hit unarmored targets? For it to be worth even considering, it had better do significantly more damage than the Wingman.
News also came that other guns, including the Kraber, were getting buffs to increase their usage. The only buff that makes sense for the hard-hitting sniper rifle is a faster reload or an extended clip. They could also up the damage to make sure that every headshot is an automatic down, even if the opponent is at purple or higher armor and helmet.
Speaking of the Kraber, there will be a new system for care packages in which we can expect to find the rifle earlier and then the Mastiff and newly released L-STAR later on. That makes sense since, as the ring gets smaller, the Kraber becomes basically useless unless you’re a no-scope god.
There was a lot more than just this, so we’ll let Respawn’s post on reddit explain, sometimes vaguely, mostly every other weapon change we can expect to see on July 2.
Hey everyone! I’m Sean Slayback, the principal weapons designer on Apex Legends at Respawn. The weapons team and I are excited to share some info about weapons in Season 2, so let’s get into it!
This season we’re introducing the L-STAR, a rare and powerful LMG. This weapon fires large, high-damage plasma projectiles at a fast cyclic rate. The L-STAR is joining the Mastiff and Kraber in airdrop packages, and quite frankly, it’s a beast.
The L-STAR’s unique projectiles are much larger than those fired by other weapons in Apex. Players need to lead targets more at range to compensate for the L-STAR’s slower projectiles, but on the flip side, they don’t have to aim quite as precisely to get good effect on target.
All this plasma-fueled power comes at a price: the L-STAR will overheat if players hold the trigger down too long. When the L-STAR overheats, its lens breaks and needs to be replaced, which takes some time. Expert players learn to feather the trigger with short/medium bursts, taking short breaks to let the weapon cool down.
The L-STAR only spawns in airdrops (like the Mastiff and the Kraber), and comes with a limited ammo supply that can’t be refilled.
Get out there, hunt some airdrops, and let us know what you think of our newest high-tech addition to the Armory.
This season, we wanted to bring up the low end of the power curve a little, increase situational viability for lesser-used weapons, and create more interplay between weapons. So, we created a couple of new hop-ups:
– Increased shielded damage.
– compatibility: Alternator, RE-45
– Increased unshielded damage.
– compatibility: P2020, Mozambique
Ideally players will consider one of these hopped-up small arms for weapon-swap tactics, and sometimes carry them unironically into endgame situations.
Energy Mag attachments have been added for the Havoc, Devotion, and Triple Take, adding more loot gameplay and power curve depth. Like the other magazine attachments, Energy Mags increase ammo capacity (at all levels) and reduce reload time (at level 2 and above).
We buffed some less-popular weapons to make them more powerful within their designed roles. Look out for buffs to the Kraber, Flatline, P2020, Alternator, and Triple Take, with specific details outlined in our S2 patch notes.
Since launch, the Arc Star has seemed “spikey” to us. (To us, this means that the gameplay and personality are good, but it can sometimes feel unfair to use or fight against.) We did a few targeted tweaks:
– Increased ignition delay from 2.5 to 2.8
– Sticking a full health player will now down them [if they don’t have armor].
– Players at the edge of the explosion no longer get their shields completely shredded
Players can look forward to finding a totally new set of gold weapons in Kings Canyon for the start of season 2. Look out for the final list in the Season 2 patch notes.
Apex players need to strike a fine balance between loading their backpacks with ammo, and holding other items for emergency or utility purposes. In a couple cases, we felt the stack sizes weren’t well-balanced, so we tweaked:
– Shotgun max stack reduced from 64 to 16. Players now need multiple stacks of ammo to run a shotty.
– Energy max stack increased from 60 to 80 – now matches Light/ Heavy ammo.
Airdrop packages now use different loot tables for different phases of the game (early/ mid/ late). For example, players will find more Krabers in early and mid-game airdrops, while endgame airdrops should spawn more Mastiffs.
And, of course, these loot tables now include the L-STAR plasma LMG!
Beyond the changes mentioned here, the weapon team still has a few tweaks up our sleeves for Season 2, so look out for our patch notes when the season starts on July 2.
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Respawn just released some information about what changes to expect from weapons when Season 2 drops on July 2 and it leaves us with more questions than answers. If the goal was to pique interest, they’ve gotten our attention. ; Before we add in their notes, let’s take ...