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Apr 17

Apex Legends 1.1.1 Patch Notes

Respawn launched version 1.1.1 of Apex Legends yesterday, addressing many complaints that fans have had over the past couple of months about a lack of rewards, character & gun balance, as well as bugs and cheating which have both become widespread.


The most impactful changes are the buffs given to Gibraltar and Caustic as well as the gun balancing which attempts to bring more weapons into viability. Respawn made an attempt to fix the problems with hitboxes by reducing the sizes of Pathfinder’s, Caustic’s, and Gibraltar’s in patch 1.1. But, they said the change only had a significant impact on Pathfinder. Many are saying that the change to everyone’s favorite robot has actually broken him, making him unhittable.


So, in 1.1.1, a new feature has been added to both Gib’s and Caustic’s passive. It’s called Fortified and will reduce all incoming damage to the bigs by 10%. Respawn has also stated that if the change doesn’t bring their win rate into line with the other characters, they will “aggressively tune” the feature until it offsets their hitbox sizes.


Gun changes were also introduced in an effort to make distance fighting more viable and to nerf overpowered weapons like the Wingman and Spitfire. It seems that both nerfing and buffing is centered around magazine size at the moment as Respawn probably sees this as the least intrusive way of tackling the problem. Here are the full patch notes for Apex Legends Patch 1.1.1.


Legend Balancing




– Fortified Passive Perk added: reduces damage taken by 10%
– Gas Damage per tick increased: 1 -> 4
– Ultimate Throw distance increased: 28 meters -> 33 meters 




– Fortified Passive Perk added: reduces damage taken by 10%
– Gun Shield health increased: 50 -> 75




Apex Legends




– Lowered leg shot damage reduction: 25% -> 10%
– Reduced base weapon sway by about 33%
– Reduced base sway speed by about 25%




– Increased fire rate 1.2 -> 1.6
Increased magazine size
–   Base mag increased: 5 -> 6 rounds
Common mag extender increased: 6 -> 8 rounds
Rare mag extender increased: 8 -> 10 rounds
–   Epic mag extender increased: 10 -> 12 rounds




– Increased base magazine size: 25 -> 32 rounds
– Charge Beam
–   R
educed cost per shot: 5 -> 4
Increased close range damage: 55 -> 60
–   I
ncreased damage at range: 45 -> 50
–   Close range damage falloff increased: 35m -> 75m
–   Ranged damage falloff increased: 75m -> 125m




– Reduced magazine size
Base mag reduced: 6 -> 4 rounds
Common mag extender reduced: 8 -> 6 rounds
–   Rare mag extender reduced: 9 -> 8 rounds
Epic mag extender reduced: 12 -> 10 rounds




– Reduced base damage: 20 -> 18
– Magazine extender attachments reduced
Common mag extender reduced: 45 -> 40 rounds
Rare mag extender reduced: 55 -> 45 rounds
–   Epic mag extender reduced: 60 -> 55 rounds




– Gold Havoc
–   Now has Turbocharger
–   Now has 1x-2x variable holo site

– Gold R301
–   Now has 1x-2x variable holo site
– Gold Wingman
–   Now has digital threat


Apex Legends




In honor of Thicc-boi buffs, we’re going to be running a bonus Battle Pass XP event. From approximately 10 AM PST 4/16 through, approximately, 10 AM PST 4/18, your first Top 5 of the day (your squad places 5th or better in a match) will grant you 1 full bonus Battle Pass Level (29,500 BPP), up to a max of level 110. You can earn this once per day.


We’ll also be finding other moments during the season to add Battle Pass XP bonuses, so stay tuned!







– Increased the speed of the ship by about 50%
–   We felt that the ship was moving a bit too slow after watching player behavior so we’re speeding it up so players that like to drop later in the flight path don’t have to wait so long.



– Fixed UI bug where the wrong percentage would be displayed for all boost badges.

The post Apex Legends 1.1.1 Patch Notes appeared first on DreamTeam Blog.

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